aa3 release date

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[SPARTA]Willemoes
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aa3 release date

Indlægaf [SPARTA]Willemoes » 04 jan 2008, 16:05

Fandt dette info om AA3

http://forum.americasarmy.com/viewtopic.php?t=259457


Welcome to the America's Army v3.0 forums!

This new forum space has been created to provide a place for the AA community to discuss the upcoming 3.0 version of America's Army. This forum section will also provide a place for project staff and developers to interact with the community regarding AA v3.0.

To start things off, we'd like to take this opportunity to answer some of the frequently asked questions about America's Army v3.0:


- "AA3" refers to the entire next-gen America's Army platform (with the initial public release being AA v3.0). We will continue the iterative development model we have been using in AA2 by regularly adding new content and updates (v3.0, v3.1, v3.2, etc. with the ability for mini updates in between major releases).

- The AA3 platform will be an entirely new game, built from the ground up using Epic Game's Unreal Engine 3. This means we're creating everything from scratch - all new assets, all new missions, all new sounds, and all new weapons.

- We are currently targeting a Fall 2008 initial release date (v3.0).

- The exact AA3 minimum/recommended specs have yet to be determined and likely won't be for a while. The goal is to make the game as scalable and accessible as possible while also taking full advantage of the latest technology available. The specs will likely be similar to Unreal Tournament 3 specs when that releases for the PC this Fall.

- Players will be creating a new player account for AA3; however, we're pursuing ways to tie in your original AA2 account/character, such as giving special AA3 achievements to veteran AA players with confirmed AA2 accounts.

- At this time, we are planning to support both the Windows XP and Windows Vista operating systems for AA3. By the time we ship, UnrealEngine3 (and thus AA3) will likely have support for both DirectX 9 and DirectX 10.

- The initial release of AA3 (AA v3.0) will be the core game with content updates consistently being rolled out. To put that in perspective, the AA2 game you currently have now (v2.8.1) is the result of 20+ major releases and 6 years of development.

- The AA2 platform is far from dead! We're still developing future content for the current generation of America's Army as well. There are many cool new features and levels coming to AA2 (and this will likely continue through the initial AA3 release).


I hope this information answers some of the general questions you may have had about the future of America's Army on the PC. More information about AA3 will be coming in the future as we get closer to the release.

Please remember that anything stated in these forums by official America's Army staff is subject to change. We are striving to keep the community as informed as possible, but we are operating in a dynamic environment.

We are all very excited about the future of America's Army and we can't wait to share it with you all. Until then however, please use this forum section to discuss all things AA3 related.
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[SPARTA]R.O.E
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Indlægaf [SPARTA]R.O.E » 04 jan 2008, 16:37

Spændende..
Tror nu heller ikke det "gamle" aao uddør så hurtigt, selvom 3.0 udkommer. Det originale CS er jo også still going strong.
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I can only hope, with all the world's warriors gathered against us,
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[SPARTA]Flow.dk
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Indlægaf [SPARTA]Flow.dk » 04 jan 2008, 17:36

Hoah...

Det lyder ikke dårligt, men det er jo ikke AAO som vi kender det der kommer til efteråret. Det er et helt nyt spil.

Så som ROE siger .. lad os nu se når det kommer, hvis man ikke kan tage sin konto med over i det nye tror jeg ikke det er slut med AAO2 lige med det samme!

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Either mankind will put and end to war...
Or war will put and end to mankind...
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TheHopeless
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Indlægaf TheHopeless » 04 jan 2008, 20:03

AA3 - Fall 2008? Nice coincidence. I smell a comeback from TheHopeless....
Frygt altid fanatikeren! Det er ham, der kun har læst én bog...

www.trophymanager.com/index.php?ref=7141

- Jeg fik en ordentlig herretackling fra to store 120 kilos jyder og mens jeg lå på banen råbte 5.000 tilskuere â€
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Indlægaf Record » 04 jan 2008, 21:29

Spændende..
Tror nu heller ikke det "gamle" aao uddør så hurtigt, selvom 3.0 udkommer.

kunne ikke havde sagt det bedre selv (;
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[SPARTA]Flow.dk
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Indlægaf [SPARTA]Flow.dk » 05 jan 2008, 01:06

Hoah ...

Bare rolig hope... hvis det virkelig er et next-gen spil de kommer med, bliver det nok udsat mere end én gang :wink:

Flow out...
Either mankind will put and end to war...
Or war will put and end to mankind...
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[SPARTA]Nightfox^
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Indlægaf [SPARTA]Nightfox^ » 05 jan 2008, 02:50

Her kommer lige det hele. (undskyld) Men det giver svar på mange ting. Synes jeg!


America's Army 3.0 INFO

This new forum space has been created to provide a place for the AA community to discuss the upcoming 3.0 version of America's Army. This forum section will also provide a place for project staff and developers to interact with the community regarding AA v3.0.

To start things off, we'd like to take this opportunity to answer some of the frequently asked questions about America's Army v3.0:


- "AA3" refers to the entire next-gen America's Army platform (with the initial public release being AA v3.0). We will continue the iterative development model we have been using in AA2 by regularly adding new content and updates (v3.0, v3.1, v3.2, etc. with the ability for mini updates in between major releases).

- The AA3 platform will be an entirely new game, built from the ground up using Epic Game's Unreal Engine 3. This means we're creating everything from scratch - all new assets, all new missions, all new sounds, and all new weapons.

- We are currently targeting a Fall 2008 initial release date (v3.0).

- The exact AA3 minimum/recommended specs have yet to be determined and likely won't be for a while. The goal is to make the game as scalable and accessible as possible while also taking full advantage of the latest technology available. The specs will likely be similar to Unreal Tournament 3 specs when that releases for the PC this Fall.

- Players will be creating a new player account for AA3; however, we're pursuing ways to tie in your original AA2 account/character, such as giving special AA3 achievements to veteran AA players with confirmed AA2 accounts.

- At this time, we are planning to support both the Windows XP and Windows Vista operating systems for AA3. By the time we ship, UnrealEngine3 (and thus AA3) will likely have support for both DirectX 9 and DirectX 10.

- The initial release of AA3 (AA v3.0) will be the core game with content updates consistently being rolled out. To put that in perspective, the AA2 game you currently have now (v2.8.1) is the result of 20+ major releases and 6 years of development.

- The AA2 platform is far from dead! We're still developing future content for the current generation of America's Army as well. There are many cool new features and levels coming to AA2 (and this will likely continue through the initial AA3 release).


I hope this information answers some of the general questions you may have had about the future of America's Army on the PC. More information about AA3 will be coming in the future as we get closer to the release.

Please remember that anything stated in these forums by official America's Army staff is subject to change. We are striving to keep the community as informed as possible, but we are operating in a dynamic environment.

This topic will (hopefully) be like Pend's sticky in GF, listing the most commonly requested weapons/features/questions for AA3, and some answers.

NO KNIVES IN AMERICA'S ARMY! EVER!

Questions:

What about our accounts?

As stated here, we will need to create new accounts for AA3.

What about our stats?

New account means new stats, sorry.

What about those cheaters? Do they get to play again?

Everyone has to create a new account, that includes any cheaters. Look at it this way, they get a fresh start. If they are clean now, they can play without being linked to a cheating account. If they cheat again, they will be picked up by an AC group and banned again. Not any different then it is now, except people who are now clean may be able to play without being hassled about a bad decision.

What will the system requirements be?

We do not know exactly what the system requirements will be, but most people expect it to be similar to most other UE3 games, such as Tom Clancy's Rainbow Six: Vegas, whose system requirements are below (note that these were written for someone using a single Pentium processor, someone with a duel core, or an AMD will meet these specs with a lessor GHz processor):

Minimum System Requirements

System: 3000 MHz Pentium IV or AMD Athlon or equivalent
RAM: 1024 MB
Video Memory: 128 MB
Hard Drive Space: 7000 MB
Other: Broadband connection with 128 kbps upstream or faster

Recommended System Requirements
System: 3500 MHz Pentium IV/AMD or equivalent
RAM: 1024 MB
Video Memory: 256 MB
Hard Drive Space: 10000 MB

Just as a note, these are the system requirements for R6: Vegas, NOT AA3, we don't know what the actually requirements will be yet. Personally I don't think it would hurt to have 2 GB of RAM instead of one. However, I think that they put only 1 GB as recommended here due to the fact that the UE line of engines is more dependent on the CPU and GPU than it is the RAM.

Will AA3 take advantage of dual/quad core processors?

It's still way too early to tell, given how common they are nowadays, I wouldn't be surprised if AA3 has at least dual core support, if not quad core support. But don't take my word for it.

Will we have to pay for AA3?

NO! We will never have to pay for any version of AA (the exception being if you opt to have a disc version sent to you, then you have to pay for S&H). Any rumors you have heard about it are just that, rumors, and unless you can provide a source to these rumors, please take my (and everyone else's) word for it, and don't post about it.

What engine will AA3 use?

AA3 will use the new UE3 engine, which is vastly more powerful than the current UE2.5 engine.

Why don't they use so and so engine?

There are numerous reason why they didn't choose another engine. One of them being the [Dev]s already have a firm understanding of the UE engine from their work with previous versions of AA. This allows the [Dev]s to spend less time training on the engine, which means we get the game sooner, and it will cost less for the Army to produce. The UE series of engines is also very easy to work with, meaning they spend less time figuring out what they're doing, and more time making the game.

Will 2.x maps be in AA3?

We know from here that AA3 will be built from the ground up as a new game. We don't know yet whether any maps from the 2.x series of AA will make it into AA3.

What about the map editor?

Again, we just don't know yet, the map editor seems to have been (mostly) a success, so I can't see them stopping it.

What's with that weird wallpaper that looks like an HK416?

If you are referring to this picture, then you're in for a treat! That weapon is NOT an HK416, but don't despair, it's a new weapon that will be given to our new OpFor! See this post for more information.

Why are the OpFor getting this new rifle?

The [Dev]s feel that an interesting twist to the game would be if we were fighting a country of similar technology and military strength. But, since all countries like that our friendly with the US, they made up a country.

Does this mean we won't get an AK47 when we kill the OpFor?

Yep, makes it more realistic to how it really works in the US Army anyways. IRL Soldiers don't pick up weapons, except to police them up for later disposal or as evidence, in all but the most dire circumstances. Most Soldiers are only exposed to foreign weapons on a very limited basis and may not know how to use it. It will almost certainly not be zeroed for the Soldier. There is also a chance that it has been rigged to blow up in the Soldier's hands.

I saw this cool new body armor on this show called FutureWeapons! When are we gonna get it?

If you are referring to Dragon Skin, we never will, it failed the NIJ (National Institute of Justice (the people that certify body armor)) tests. The small ceramic "scales" also tend to come apart in extreme temperatures, and when soaked in POL products. Don't believe everything you see on TV.



Weapons:

MP5

We will not be getting an MP5 (or any SMG for that matter) in any version of AA. This is because SMGs are not US Army standard issue, that role belongs to the M16A4/M4.

Desert Eagle/Any pistol other than the M9

No, we will not be getting Desert Eagles (or any pistol other than the M9) in this game because they are not the current US Army standard issue sidearm. As soon as one of them becomes the new standard issue sidearm, we will have that weapon in-game, as opposed to the M9.

XM8

The XM8 has been canceled and will not be seen in AA3.

M14

This weapon probably has the best chance of making it into AA3, mostly as an advanced marksmen rifle. While the M14 is not US Army standard issue anymore, it is being given out to snipers/advanced marksmen in large numbers.

Melee

We will not be getting a Melee attack. This has been stated by a [Dev]

Knives

NO! We will never get knives in any version of AA. This is because in the US Army, knives are used as tools, period. And besides, if you knifed someone, they wouldn't die instantly like they do in all other games/movies, they would have enough time to shoot you to death before they die, and if they're lucky enough to get to medic quickly enough, they may not die at all.

Again, I have to tip my (nonexistent) hat to Pend, who gave this insight on knives:

Bayonets

No, while soldiers are trained how to use bayonets, they just don't use them in combat anymore.

Shotguns

No, shotguns have very limited tactical uses. One of the main ones is door breaching, but we already have door breaching charges for that. As for room clearing, I would much rather have a SAW gunner in front clearing a room than anyone with a shotgun.

M16A4

We will be getting these in AA3, this has been confirmed by a [Dev]. However, they are NOT fully automatic, the firing modes on an M16A4 are semi-auto, and three-round-burst.

Features:

Holding Our Breath as Sniper/Designated Marksmen

The US Army teaches snipers and designated marksmen to shoot at the top and bottom of their natural breathing cycles. If another army does it differently, go talk to them and ask them to make a game.

Gore

Because Pend did this so well in his sticky, I will be quoting him:

Can we add blood for realism, etc.?

Blood certainly comes under as realistic for any FPS. However, the goal of the America's Army project is to recruit likely adults into the Army. That said, a game should accurately portray the Army life in as "fun" a way as possible without scaring away likely recruits. Sure, it'd be more realistic, but I doubt anyone would want to join the Army after watching their arms and limbs get shot off and such. Would adding blood REALLY change gameplay? Not really. Wow, there's a pile of red blood on the floor. People ask for blood so they can follow the blood trails. Common misconception. Army instructors tell you NEVER to follow a blood trail. The end of that blood trail may lead to anything from a dead OPFOR, or a giant OPFOR camp with the bleeding guy being tended by a medic. Bad idea.

Game Rating

In order to reach one of its main target audiences (teenagers approaching enlistment age), America's Army must maintain an ESRB rating of T for Teen. If AA lost its Teen rating, it would inhibit its distribution to this audience, which would inhibit its purpose as an educational tool for aspiring soldiers, which would reflect badly on it when the time comes to sign the check. This is one reason certain things ? blood, knives, visually realistic wounds ? are not a possibility for AA.

Because the game is produced by the Army, it has to suit standards above those of normal games. If enough angry parents write their senator, anything can happen. And remember that it only takes one incident, and some vitriolic journalism, to drum up public angst towards something as edgy as an Army video game. We, that is to say, the [Dev]s, have to tread very softly.

Why can't we just let it go to Mature? Kids can and will still get a hold of it.

The ESRB has more pull than you'd think. A lot of retailers won't sell M games to kids. Certainly an Army recruitment office wouldn't want to be caught doing it. Even more than that, though, a promotion to M would indicate that the Army was okay with its game being rated above its admitted target audience? And even if the game still gets to the kids, it'd be a devastating PR blow, and could lead to the project getting canned (see above). We don't want that.

Why is such and such feature rated so badly? That's stupid.

The [Dev]s have no control over what the ESRB chooses to rate how. If you'd like to protest something, try the contact information at ESRB.org. If you try downloading Halo PC, the trail, from Microsoft?s website, it asks you for your age. If you don?t meet the age requirement of 18, it bans you from the mature section of the site indefinitely. Of course, you can lie, but then you?ll get in trouble when you?re caught.

But <insert game here> has blood/knives/obscenity and it's rated Teen. Why not Army?

That's the ESRB's call. It's out of the [Dev]s' hands. If you really want to know, try the contact information at ESRB.org.
Besides, does blood really make gameplay better? Are you going to kill more OPFOR because you see them shouting obscenities, spurting blood? Are you ever going to use said knives as they were meant to be used?

What about an option to lock the offending features?

The presence of parental controls has no effect on ESRB rating.

What about a requirement of proof of age to unlock the offending features?

The [Dev]s are not equipped to make such a system to operate well enough to stop kids from getting to it; see above. It only takes one.

What about a whole separate game with M features? Or a mod perhaps?

No. As listed before, the Army is UNABLE to ensure that this recruitment tool only reaches the audiences it is targeting. This game is not meant to be gory. It is meant to recruit soldiers, because in real life, we do not lose 1000 soldiers a day in AA combat.

If you would like to read Pend's sticky in it's entirety, you may do so here.

Also, this quote is a pretty good idea of blood+RL:

And, though this will sound contradictory to what I just said, a great number of gunshot wounds do not bleed as much as you might think. (as a generalization) The blood puffs in game are even overdoing it a little bit.



Tanks

We may or may not get tanks in very specific missions. It will most likely be an AI mission if we get tanks (and that's a pretty big IF).

Vehicles

Same as tanks above.

VOIP

VOIP has been discussed and the general consensus is that it would be a welcome feature, provided that it has an option to mute specific people, and that it can be turned off completely for those that don't want to use it. Again, it is too early in development to know for sure if this will be coming, but the [Dev]s know we want it.

Play as OpFor

We will never be able to choose to fight the US Army. That is because this is a game made by the US Army, and it would be a bad PR tool if made killing US soldiers a goal (as would happen if you could choose to fight the US Army).

Blind Firing

No, US soldiers don't blind fire around corners.

Bipod

While we already have the bipod, many would like to see you be able to place it on boxes/windows. We don't know the status of this feature, but I would not doubt if it is done in AA3.

People also want to be able to run with the bipod down. That is not done because of a balance issue. If you want near-perfect aim, you should have to give up something to achive that near-perfect aim, your mobility.

Pistols for SF/Everyone

We will not all be given pistols ever, because the US Army does not issue sidearms to all troops.

Taking Equipment off of a corpse

We will never be able to take grenades off of a body, because then it will drastically unbalance the game (think urban spam X3 or 4). We may be able to take mags off of friendly bodies, but not enemy bodies, because they might be rigged to explode, among other reasons that I'm not going to pretend I know.

Single Player

This has been discussed quite a bit. With plenty of supporters on both sides. I suppose for people who want to play, but have no internet for one reason or another. I'd say this one's a "maybe".

That's about the most I can come up with for right now. If you have anything I missed, feel free to post it here.

Voice Over IP

Many people want VoIP, many don't. We don't yet know whether it will be implemented or not. If it is, it will have a mute function.
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[SPARTA]MiB_DK
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Indlægaf [SPARTA]MiB_DK » 05 jan 2008, 18:10

Glæder mig til det kommer :lol:
Det bliver sgu fedt at prøve det hele af igen og så er der vel osse træningen man skal igennem igen :? :oops:
Signing Out!!


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Indlægaf Record » 07 jan 2008, 12:17

Glæder mig til det kommer :lol:
Det bliver sgu fedt at prøve det hele af igen og så er der vel osse træningen man skal igennem igen :? :oops:

Skulle man være over 18?
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